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{{BuildingPage |
{{BuildingPage |
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|building=City Hall |
|building=City Hall |
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− | |description=The City Hall is the key to your city and the core of your civilization. It is not only a majestic landmark, but also an important functional institutional that manages building constructionist, resource gathering, technology research, troop development and all other departments |
+ | |description=The City Hall is the best and only key to your city and the core of your civilization. It is not only a majestic landmark, but also an important functional institutional that manages building constructionist, resource gathering, technology research, troop development and all other departments |
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}} |
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+ | The '''City Hall''' is the central building in the city. Since no building in the city can be higher level than the City Hall itself, it determines the maximum level of all structures. Consequently, it sets the upper limit for [[technology|research]] that can be performed (limits {{BuildingLink|Academy}} level), determines how many troops can fit in hospitals (sets maximum {{BuildingLink|Hospital}} levels), etc. Upgrading the city hall also increases the number of commanders/traders which may be fielded simultaneously and is the major factor in how many troops a [[commander]] may have in their army. |
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+ | {{:Buildings/City Hall/Requirements}} |
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− | {| class="article-table building-table" |
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+ | |||
− | ! Level |
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+ | ==Upgrade Rewards== |
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− | ! Unlocks |
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+ | |||
− | ! Requirements |
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+ | After each City Hall upgrade, you will receive a mail with some bonus resources and items to claim. Resources come as raw resources, which will transfer directly to your storage, and are not stored in items. |
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− | ! Cost |
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+ | |||
− | ! Time |
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+ | {{:Buildings/City Hall/Rewards}} |
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− | ! Power+ |
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− | ! Power+ |
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− | |- |
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− | | 1 |
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− | | Unlocked Objects Name |
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− | | ''None'' |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
||
− | |- |
||
− | | 2 |
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− | | 0 |
||
− | | ''None'' |
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− | | 0 |
||
− | | 0 |
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− | | 0 |
||
− | | 0 |
||
− | |- |
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− | | 3 |
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− | | 0 |
||
− | | ''None'' |
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− | | 0 |
||
− | | 0 |
||
− | | 0 |
||
− | | 0 |
||
− | |- |
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− | | 4 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 3 |
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− | | 0 |
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− | | 0 |
||
− | | 0 |
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− | | 0 |
||
− | |- |
||
− | | 5 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 4 <br /> {{BuildingLink|Hospital}} level 4 |
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− | | 0 |
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− | | 0 |
||
− | | 0 |
||
− | | 0 |
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− | |- |
||
− | | 6 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 5 <br /> {{BuildingLink|Scout Camp}} level 5 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
||
− | | 7 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 6 <br /> {{BuildingLink|Storage level}} level 6 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
||
− | |- |
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− | | 8 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 7 <br /> {{BuildingLink|Barrack level}} level 7 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 9 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 8 <br /> {{BuildingLink|Alliance Center}} level 8 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 10 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 9 <br /> {{BuildingLink|Academy}} level 9 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 11 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 10 <br /> {{BuildingLink|Hospital}} level 10 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 12 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 11 <br /> {{BuildingLink|Storage}} level 11 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 13 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 12 <br /> {{BuildingLink|Archery Range}} level 12 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 14 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 13 <br /> {{BuildingLink|Alliance Center}} level 13 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 15 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 14 <br /> {{BuildingLink|Scout Camp}} level 14 <br /> {{BuildingLink|Trading Post}} level 14 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 16 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 15 <br /> {{BuildingLink|Academy}} level 15 |
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− | | {{BuildingResources|2.1M|2.1M|950k}} |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 17 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 16 <br /> {{BuildingLink|Hospital}} level 16 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 18 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 17 <br /> {{BuildingLink|Storage}} level 17 |
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− | | {{BuildingResources|4.8M|4.8M|2.1M}} |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 19 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 18 <br /> {{BuildingLink|Stable}} level 18 |
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− | | {{BuildingResources|7.2M|7.2M|4.7M}} |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 20 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 19 <br /> {{BuildingLink|Alliance}} level 19 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 21 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 20 <br /> {{BuildingLink|Academy}} level 20 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 22 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 21 <br /> {{BuildingLink|Hospital}} level 21 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 23 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 22 <br /> {{BuildingLink|Storage}} level 22 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 24 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 23 <br /> {{BuildingLink|Siege Workshop}} level 23 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- |
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− | | 25 |
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− | | 0 |
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− | | {{BuildingLink|Wall}} level 24 <br /> {{BuildingLink|Trading Post}} level 24 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |} |
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[[Category:Building]] |
[[Category:Building]] |
Revision as of 11:01, 26 May 2020
|
The City Hall is the central building in the city. Since no building in the city can be higher level than the City Hall itself, it determines the maximum level of all structures. Consequently, it sets the upper limit for research that can be performed (limits Academy level), determines how many troops can fit in hospitals (sets maximum Hospital levels), etc. Upgrading the city hall also increases the number of commanders/traders which may be fielded simultaneously and is the major factor in how many troops a commander may have in their army.
Building Requirements
Please note The build times listed below assume no building bonuses are active, such as those from technologies, alliance technologies, or VIP perks. While we cannot predict your build time, it will likely be less. |
Level | Unlocks | Requirements | Troop Capacity |
Cost | Time | Power | |
---|---|---|---|---|---|---|---|
Stone Age | |||||||
1 | None | None | 2,000 | None | None | 7 | |
2 | Lumber Mill (1st) Archery Range Scout Camp |
None | 3,000 | 3.5K 3.5K |
2s | 21 | |
3 | Farm (2nd) Alliance Center |
Wall Lv.2 | 4,000 | 6.5K 6.5K |
5m | 59 | |
Bronze Age | |||||||
4 | Quarry (1st) Academy Stable Hospital (2nd) |
Wall Lv.3 | 5,000 | 11.8K 11.8K |
20m | 154 | |
5 | Lumber Mill (2nd) Shop Siege Workshop 2nd march queue |
Wall Lv.4 Hospital Lv.4 |
7,000 | 21.3K 21.3K |
1h | 383 | |
6 | Farm (3rd) Courier Station |
Wall Lv.5 Scout Camp Lv.5 |
9,000 | 36.3K 36.3K 12.0K |
2h | 852 | |
7 | Quarry (2nd) Castle |
Wall Lv.6 Storehouse Lv.6 |
12,000 | 54.4K 54.4K 19.2K |
5h | 1,847 | |
8 | Lumber Mill (3rd) Monument Tier 2 troops |
Wall Lv.7 Barracks Lv.7 |
15,000 | 81.8K 81.8K 30.8K |
10h | 3,706 | |
9 | Hospital (3rd) Farm (4th) |
Wall Lv.8 Alliance Center Lv.8 |
19,000 | 122.8K 122.8K 49.2K |
15h | 6,504 | |
Iron Age | |||||||
10 | Wall Lv.9 Academy Lv.9 |
23,000 | 184.3K 184.3K 78.7K |
22h |
10,933 | ||
11 | Lumber Mill (4th) 3rd march queue |
Wall Lv.10 Hospital Lv.10 |
28,000 | 277.5K 277.5K 120.0K |
1d 6h | 16,723 | |
12 | Goldmine (2nd) | Wall Lv.11 Storehouse Lv.11 |
33,000 | 417.5K 417.5K 180.0K |
1d 16h | 24,693 | |
13 | Quarry (4th) | Wall Lv.12 Archery Range Lv.12 |
38,000 | 627.5K 627.5K 270.0K |
2d 2h | 35,213 | |
14 | Goldmine (3rd) | Wall Lv.13 Alliance Center Lv.13 Trading Post Lv.13 |
44,000 | 942.5K 942.5K 405.0K |
2d 12h | 48,838 | |
15 | Hospital (4th) | Wall Lv.14 Scout Camp Lv.14 |
50,000 | 1.4M 1.4M 607.5K |
2d 22h | 66,400 | |
Dark Age | |||||||
16 | Goldmine (4th)
Blacksmith |
Wall Lv.15 Academy Lv.15 |
57,000 | 2.1M 2.1M 912.5K |
4d | 91,451 | |
17 | 4th march queue | Wall Lv.16 Hospital Lv.16 |
64,000 | 3.2M 3.2M 1.4M |
4d 20h | 125,005 | |
18 | None | Wall Lv.17 Storehouse Lv.17 |
72,000 | 4.8M 4.8M 2.1M |
5d 20h | 170,590 | |
19 | None | Wall Lv.18 Stable Lv.18 |
80,000 | 7.2M 7.2M 3.1M |
7d | 232,957 | |
20 | None | Wall Lv.19 Alliance Center Lv.19 |
90,000 | 10.8M 10.8M 4.7M |
8d 6h | 318,769 | |
Feudal Age | |||||||
21 | Tier 4 troops | Wall Lv.20 Academy Lv.20 |
100,000 | 16.2M 16.2M 7.0M |
11d | 442,735 | |
22 | 5th march queue | Wall Lv.21 Hospital Lv.21 |
110,000 | 24.3M 24.3M 10.6M |
17d 3h | 630,860 | |
23 | ? | Wall Lv.22 Storehouse Lv.22 |
120,000 | 36.5M 36.5M 15.9M |
23d 23h | 907,085 | |
24 | ? | Wall Lv.23 Siege Workshop Lv.23 |
130,000 | 54.8M 54.8M 24.0M |
36d | 1,322,48 | |
25 | Tier 5 troops | Wall Lv.24 Trading Post Lv.24 |
150,000 | 82.2M 82.2M 36.0M 1x Master's Blueprint |
126d 8h | 2,195,458 |
Upgrade Rewards
After each City Hall upgrade, you will receive a mail with some bonus resources and items to claim. Resources come as raw resources, which will transfer directly to your storage, and are not stored in items.