Overview
When the player creates a character, they must choose one of eleven civilizations for their character: Rome, Germany, Britain, France, Spain, China, Japan, Korea, Arabia, Ottoman or Byzantium. Each civilization has different architecture styles, starting commanders, perks, and special units. No civilization is necessarily better than another; each has its own advantages and disadvantages. If the player wishes to change their civilization, they may purchase a Civilization Change for 10,000 gems, though this will not affect their starting commander.
List of Civilizations
Name | Starting Commander | Special Unit | Perks |
---|---|---|---|
Rome | Scipio Africanus | Legionary | Glory of the Empire: Increase infantry defense by 5%; increase troop march speed by 5%; increase food gathering speed by 10%. |
Germany | Hermann | Teutonic Knight | Eagle of Germany: Increase cavalry attack by 5%; increase troop training speed by 5%; increase action point recovery by 10%. |
Britain | Boudica | Longbowman | The Sun Never Sets: Increase archer attack by 5%; increase troop training speed by 5%; increase ally garrison capacity by 20%. |
France | Joan of Arc | Throwing Axeman | Chivalry: Increase troop health by 3%; increase wood gathering speed by 10%; increase hospital healing speed by 20%. |
Spain | Pelagius | Conquistador | The Matador: Increase cavalry defense by 5%; increase experience gained from barbarians and other neutral units by 10%; increase resource production by 20%. |
China | Sun Tzu | Chu-Ko-Nu | Art of War: Increase troop defense by 3%; increase action point recovery by 5%; increase building speed by 5%. |
Japan | Kusunoki Masashige | Samurai | Bushido: Increase troop attack by 3%; increase scout march speed by 30%; increase resource gathering speed by 5%. |
Korea | Eulji Mundeok | Hwarang | Balance of Yin and Yang: Increase archer defense by 5%; increase hospital capacity by 15%; increase research speed by 3%. |
Arabia | Baibars | Mamluk | Boundless Oasis: Increase cavalry attack by 5%; increase damage dealt to barbarians and other neutral units by 10%; increase damage dealt by rallied armies by 5%. |
Ottoman | Osman I | Janissary | Realm of the King: increase archer health by 5%; increase troop march speed by 5%; increase active skill damage by 5%. |
Byzantium | Belisarius | Cataphract | Heavenly Light: increase cavalry health by 5%; increase stone gathering speed by 10%; increase hospital capacity by 15%. |