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{{EventPage
{{EventPage|name = Karuak Ceremony|type = Kingdom|length = 2 days|description = Legend tells that long ago, deep in the mountain forest, was once a mysterious barbarian kingdom; Karaku. In the barbarian tongue, “Karaku” means “Kingdom of Gold”, and the kingdom was so named because of the countless occult treasures that enriched its lands. These divine treasures drew the covetous gazes of any greedy enemies, who attacked the kingdom constantly. To protect themselves, the Karaku people began to hold an annual competition which the kingdom's greatest warriors would battle one another to determine who was the strongest of all. The warrior who emerged victorious was hailed “Kau Karuak”, and the great responsibility of defending the kingdom was placed upon heir shoulders.
 
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|name = The Karuak Ceremony
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|type = Kingdom
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|length = 4 days
 
|description = Legends tells that long ago, deep in the mountain forests, was once a mysterious barbarian kingdom: Karaku. In the barbarian tongue, "Karaku" means "Kingdom of Gold", and the kingdom was so named because of the countless occult treasures that enriched its lands. These divine treasures drew the covetous gazes of many greedy enemies, who attacked the kingdom constantly. To protect themselves, the Karaku people began to hold an annual competition in which the kingdom's greatest warrior would battle one another to determine who was the strongest of all. The warrior who emerged victorious was hailed "Kau Karuak", and the great responsibility of defending the kingdom was placed upon their shoulders.
 
|eventrules = # Before the beginning of the ceremony, the challenger must choose a difficulty. Greater rewards will be received for completing challenges at higher difficulties, but once the challenger has chosen a difficulty, it cannot be changed for the remainder of the ceremony.
 
# Usually, challengers may only participate in the ceremony by launching a regular attack or rally attack, and other governors cannot provide assistance. However, if the challenger sends out a call for help, allies who wish to provide assistance will be able to launch a rally attack. Calling for help will expend a Mark of the Karuak{{LongDash}}these items are extremely rare, so use them wisely.
 
# If a rally attack is launched to complete a challenge, additional reinforcements cannot be sent after the rallied army has departed.
 
# Governors who help their allies complete a challenge will occasionally be rewarded with a Mark of the Karuak. However, the probability of receiving such a rare item is quite low.
 
# At the start of the ceremony, all governors will receive five Marks of he Karuak. Unused marks will be reclaimed at the end of the ceremony.
 
# At the end of the ceremony, governors will receive an occult treasure corresponing to the highest level challenge they completed during the ceremony.
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|image = The Karuak Ceremony
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}}
   
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==Individual Rewards==
Today, one more, the warriors of the Karaku Kingdom have been led by their voodoo priest down into land of civilization. They search for chosen one the heavens have foretold, the Kau Karuak who will save them from impending doom. They have also brought with them many, many occult treasures, rewards beyond imagining for those who complete the trials of the Karuak Ceremony.|eventrules = <p>1.Before the beginning of the ceremony, the challenger must choose a difficulty. Greater rewards will be received for completing challenges at higher difficulties, but once the challenger has chosen a difficulty, it cannot be changed for the remainder of the ceremony. </p>
 
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At the beginning of the event you can decide your stage of difficulty: Easy, Normal, Hard, Nightmare and Hell. Each stage consists of 50 waves of barbarian enemies and thus 50 different rewards. Each 10th level there is a special "Elite" barbarian that gives better rewards.
<p>2.Usually, challengers may only participate in the ceremony by launching a regular attack or rally attack, and other governors cannot provide assistance. However, if the challenger sends out a call for help, allies who wish to provide assistance will be able to launch a rally attack. Calling for help will expend a Mark of the Karuakthese items are extremely rare, so use the wisely.</p>
 
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<p>3.If a rally attack is launched to complete a challenge, additional reinforcements cannot be sent after the rallied army has departed.</p>
 
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The barbarian commander for the Easy difficulty is Calvin, which shows the following patterns between stages:
<p>4.Governors who help their allies complete a challenge will occasionally be rewarded with a Mark of the Karuak. However, the probability of receiving such a rare item is quite low. </p>
 
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* After every stage he gets twice the stage level
<p>5.At the start of the ceremony, all governors will receive five Marks of the Karuak. Unused marks will be reclaimed at the end of the ceremony.</p>
 
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* After every 6th stage he gets 1 extra commander star
<p>6.At the end of the ceremony, governors will receive an occult treasure corresponding to the highest level challenge they completed during the ceremony.</p>}}
 
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* At every 2-5-2th pattern, he gets an extra level in his commander skill Barbarian Charge.
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The following list shows the detailed information per stage difficulty:
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* [[File:Icon Difficulty Easy.png|24x24px|link=]] [[Events/The_Karuak_Ceremony/easy|Rewards for EASY difficult]]
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* [[File:Icon Difficulty Normal.png|24x24px|link=]] [[Events/The_Karuak_Ceremony/normal|Rewards for NORMAL difficult]]
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* [[File:Icon Difficulty Hard.png|24x24px|link=]] [[Events/The_Karuak_Ceremony/hard|Rewards for HARD difficult]]
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* [[File:Icon Difficulty Nightmare.png|24x24px|link=]] [[Events/The_Karuak_Ceremony/nightmare|Rewards for NIGHTMARE difficult]]
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* [[File:Icon Difficulty Hell.png|24x24px|link=]] [[Events/The_Karuak_Ceremony/hell|Rewards for HELL difficult]]
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==Demolishers (Alliance)==
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Demolishers can be summoned once the Alliance members have reached a certain checkpoint. These Demolishers can be rallied and result in rewards for each member joining the rally defeating the Demolisher.
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{| class="article-table"
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! Demolisher
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! Unlocked at
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|-
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| {{The Karuak Ceremony/Demolisher link|name="First of Blades" Andaal}}
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| At least '''15''' alliance members must have completed Challenge '''15''' on NORMAL difficulty or higher.
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|-
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| {{The Karuak Ceremony/Demolisher link|name=Bearkeeper Lukor}}
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| At least '''20''' alliance members must have completed Challenge '''20''' on HARD difficulty or higher.
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|-
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| {{The Karuak Ceremony/Demolisher link|name=Shield Chieftain Murdos}}
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| At least '''25''' alliance members must have completed Challenge '''40''' on HARD difficulty or higher.
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|-
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| {{The Karuak Ceremony/Demolisher link|name=Vodoo Priest Pache}}
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| At least '''30''' alliance members must have completed Challenge '''30''' on NIGHTMARE difficulty or higher.
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|-
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| {{The Karuak Ceremony/Demolisher link|name=Solor Por}}
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| At least '''35''' alliance members must have completed Challenge '''35''' on HELL difficulty or higher.
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|}

Revision as of 22:27, 6 February 2021

Description

Legends tells that long ago, deep in the mountain forests, was once a mysterious barbarian kingdom: Karaku. In the barbarian tongue, "Karaku" means "Kingdom of Gold", and the kingdom was so named because of the countless occult treasures that enriched its lands. These divine treasures drew the covetous gazes of many greedy enemies, who attacked the kingdom constantly. To protect themselves, the Karaku people began to hold an annual competition in which the kingdom's greatest warrior would battle one another to determine who was the strongest of all. The warrior who emerged victorious was hailed "Kau Karuak", and the great responsibility of defending the kingdom was placed upon their shoulders.

Event Rules

  1. Before the beginning of the ceremony, the challenger must choose a difficulty. Greater rewards will be received for completing challenges at higher difficulties, but once the challenger has chosen a difficulty, it cannot be changed for the remainder of the ceremony.
  2. Usually, challengers may only participate in the ceremony by launching a regular attack or rally attack, and other governors cannot provide assistance. However, if the challenger sends out a call for help, allies who wish to provide assistance will be able to launch a rally attack. Calling for help will expend a Mark of the Karuak—these items are extremely rare, so use them wisely.
  3. If a rally attack is launched to complete a challenge, additional reinforcements cannot be sent after the rallied army has departed.
  4. Governors who help their allies complete a challenge will occasionally be rewarded with a Mark of the Karuak. However, the probability of receiving such a rare item is quite low.
  5. At the start of the ceremony, all governors will receive five Marks of he Karuak. Unused marks will be reclaimed at the end of the ceremony.
  6. At the end of the ceremony, governors will receive an occult treasure corresponing to the highest level challenge they completed during the ceremony.


Individual Rewards

At the beginning of the event you can decide your stage of difficulty: Easy, Normal, Hard, Nightmare and Hell. Each stage consists of 50 waves of barbarian enemies and thus 50 different rewards. Each 10th level there is a special "Elite" barbarian that gives better rewards.

The barbarian commander for the Easy difficulty is Calvin, which shows the following patterns between stages:

  • After every stage he gets twice the stage level
  • After every 6th stage he gets 1 extra commander star
  • At every 2-5-2th pattern, he gets an extra level in his commander skill Barbarian Charge.

The following list shows the detailed information per stage difficulty:

  • Icon Difficulty Easy Rewards for EASY difficult
  • Icon Difficulty Normal Rewards for NORMAL difficult
  • Icon Difficulty Hard Rewards for HARD difficult
  • Icon Difficulty Nightmare Rewards for NIGHTMARE difficult
  • Icon Difficulty Hell Rewards for HELL difficult

Demolishers (Alliance)

Demolishers can be summoned once the Alliance members have reached a certain checkpoint. These Demolishers can be rallied and result in rewards for each member joining the rally defeating the Demolisher.

Demolisher Unlocked at
The Karuak Ceremony Demolisher "First of Blades" Andaal

"First of Blades" Andaal

At least 15 alliance members must have completed Challenge 15 on NORMAL difficulty or higher.
The Karuak Ceremony Demolisher Bearkeeper Lukor

Bearkeeper Lukor

At least 20 alliance members must have completed Challenge 20 on HARD difficulty or higher.
The Karuak Ceremony Demolisher Shield Chieftain Murdos

Shield Chieftain Murdos

At least 25 alliance members must have completed Challenge 40 on HARD difficulty or higher.
The Karuak Ceremony Demolisher Vodoo Priest Pache

Vodoo Priest Pache

At least 30 alliance members must have completed Challenge 30 on NIGHTMARE difficulty or higher.
The Karuak Ceremony Demolisher Solor Por

Solor Por

At least 35 alliance members must have completed Challenge 35 on HELL difficulty or higher.