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Buildings/City Hall
The City Hall is the central building in the city. Since no building in the city can be higher level than the City Hall itself, it determines the maximum level of all structures. Consequently, it -
Events/The Mightiest Governor
The Mightiest Governor event is a re-occurring multi-stage event held over 6 days where the rewards include legendary sculptures for different legendary Commanders: (1st place:180, 2nd: 90, 3rd: 60, 4th: 50, 5th -
Commanders
If you want to battle, you need a commander. Every commander has three specialities that determine which talent trees can be levelled. Every commander has four skills, which are unlocked according to the commander's -
Rise of Kingdoms Wiki
11 Civilizations, 27 Heroes, Real Warfare From the depths of obscurity to the peaks of legend, you will be the author of your civilization's history. Will you launch epic wars and conquer the entire -
Buildings/Academy
The Academy is a building which allows the governor to research various technologies. Upgrading the academy will permanently increase the research speed bonus for the city. Each time the academy is upgraded, additional technologies can -
Buildings/City Hall/Requirements
Building Requirements[] Please note The build times listed below assume no building bonuses are active, such as those from technologies, alliance technologies, or VIP perks. While we cannot predict your build time, it will likely -
Buildings
Building the city, storing resources, training an army, researching technologies and recruiting legendary commanders- all that you do here will decide the future of your people. Economic Farm Lumber Mill Quarry Goldmine Academy Storehouse Alliance -
Commander Guide
Commanders are the heart of Rise of Kingdoms. There are many possible builds players can choose when developing their commanders. There are also many opinions as to which build is "best". This guide explains how -
VIP
VIP can grant governors powerful exclusive buffs. All governors will receive VIP Points every day they log in. The more days you log in consecutively, the more VIP points you will earn (up to a -
Civilizations
When the player creates a character, they must choose one of eleven (11) civilizations for their character: Rome, Germany, Britain, France, Spain, China, Japan, Korea, Arabia, Ottoman, Vikings, or Byzantium. Each civilization has different architectural -
Buildings/Castle
The Castle is a building which allows the governor to organize rallies. After each upgrade, the number of troops that the leader can command in the rally is increased. Upgrades require the Book of Covenant -
Holy Sites
There are three types of Holy sites in Rise of Kingdoms that give buffs to the alliance who owns them: Sanctums, Altars, and Shrines. Passes are holy sites that allow alliance members to move from -
Territory
An alliance expands through territory. Territory is gained through fortresses, flags, and by taking control of Holy Sites. The only way to attack Holy Sites and other alliance's flags or fortresses is by having -
Events
Events are goals which are set server-wide and give rewards for their accomplishment. Permanent events are those which are always active, regardless of the progress of the kingdom within the kingdom timeline or the -
Technology
Technologies are researched in the Academy. Technologies can be classified as either Economic or Military Technology. Economic technologies contain buffs and unlocks for various non-military aspects of your city. Military technologies contain buffs to -
Troops
Troops are Rise of Kingdoms offensive group of units. When used as reinforcements, troops can be used as a defensive effort. Troops can also be used to collect resources in the world map; Siege units -
Troops/Infantry
Infantry are the first troops available to the governor of a newly-founded city. They are trained and upgraded in the Barracks. Several commanders have the ability to specialize their talents to boost the effectiveness -
Buildings/Hospital
The Hospital is a building that allows for the treatment of severely wounded troops, allowing them to rejoin armies and defend the city. Slightly wounded troops do not need to be healed in the hospital -
Frequently Asked Questions
A.) In almost every window, for example, when you click to upgrade your City Hall, there will be an "i" icon somewhere, which you can tap on to get the basic information about the thing -
Buildings/Trading Post
The Trading Post is a building which allows you to donate certain resources with your alliance members. When donating resources, they will be sent via a trader leading pack mule. Trading is not an instant -
Buildings/Siege Workshop
The Siege Workshop is a building that allows for the training and upgrade of siege units. It is the fourth troop training building unlocked, along with the Barracks (infantry), Archery Range (archer units), and Stable -
Ultimate Alliance Guide
This is the Ultimate Alliance Guide. You will learn everything you need to know about alliances! Creating an alliance is very easy! -
Buildings/Wall
The Wall is the main defense building in the city. The wall is a requirement before upgrading the City Hall. Walls durability is decreased after a successful attack, along with the Watchtower, and must be -
Buildings/Storehouse
The Storehouse is a building which allows the governor to protect resources from plunder. Upgrading the storehouse will permanently increase the amount of resources that can be protected. Rewards are given via quest completion for -
Buildings/Watchtower
The Watchtower is the second defense building in your city, along with the Wall. Upgrading the watchtower adds extra protection to the city by means of increased damage to attackers and absorbing damage to the
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