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− | == Horseman == |
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+ | '''Cavalry''' are the third troops available to the governor of a newly-founded city. They are trained and upgraded in the {{BuildingLink|Stable}}. Several [[commander]]s have the ability to specialize their [[talent]]s to boost the effectiveness of cavalry, including {{CommanderLink|Cao Cao}}, {{CommanderLink|Minamoto no Yoshitsune}}, {{CommanderLink|Pelagius}}, {{CommanderLink|Lancelot}}, and {{CommanderLink|Dragon Lancer}}. |
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+ | |||
+ | {{:Troops/Cavalry/Comparison}} |
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+ | |||
{{TroopPage |
{{TroopPage |
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+ | |section = yes |
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− | |name=Horseman |
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+ | |name = Horseman |
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− | |type=Cavalry |
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+ | |type = Cavalry |
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− | |age=Stone Age |
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+ | |tier = 1 |
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− | |attack=60 |
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+ | |quote = Horsemen are the prototype form of true cavalry, cand can play an important role on the battleshield when they are assembled. |
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− | |defense=120 |
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+ | |researched = no |
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− | |health=120 |
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+ | |age = Stone Age |
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− | |marchspeed=Very Fast |
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+ | |attack = 60 |
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− | |load=5 |
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+ | |defense = 120 |
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− | |power=1 |
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+ | |health = 120 |
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+ | |marchspeed = Very Fast |
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+ | |load = 5 |
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+ | |power = 1 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Forced March |
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+ | |skill2description = The exceptional endurance of our horses can help us arrive at our destination quicker. Increases march speed. |
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+ | }} |
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+ | {{TroopPage |
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− | |skill1=High Mobility |
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+ | |section = yes |
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− | |skill1description=Cavalry unit, restrains archer units, but is restrained by infantry units. |
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+ | |name = Light Cavalry |
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− | |skill2=Forced March |
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+ | |type = Cavalry |
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− | |skill2description=Horses' endurance can help us arrive our destination quicker. Increases March Speed. |
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+ | |tier = 2 |
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+ | |quote = Well-equipped cavalry proficient in a variety of different strategies. Generally serve as the main force of their army. |
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+ | |age = Bronze Age |
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+ | |attack = 128 |
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+ | |defense = 125 |
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+ | |health = 125 |
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+ | |marchspeed = Fast |
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+ | |load = 7 |
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+ | |power = 2 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Charge |
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+ | |skill2description = Charge! Send them all to hell! Increases attack. |
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+ | |skill3 = Purebred Horses |
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+ | |skill3description = Half of a cavalry unit's effectiveness is determined by their horse. Increases march speed. |
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+ | }} |
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+ | {{TroopPage |
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− | |description=Horseman is the prototype of true cavalry, and can play an important role on the battlefield when they are assembled. |
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+ | |section = yes |
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+ | |name = Heavy Cavalry |
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+ | |type = Cavalry |
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+ | |tier = 3 |
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+ | |quote = Equipped in full-body heavy armor—even their horses are armored. When on flat land, their charges can obliterate any opponent. |
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+ | |age = Iron Age |
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+ | |attack = 158 |
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+ | |defense = 163 |
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+ | |health = 155 |
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+ | |marchspeed = Normal |
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+ | |load = 8 |
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+ | |power = 3 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Full Armor |
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+ | |skill2description = Keeping every important part of the body protected by armor will increase one's endurance in battle. Increases defense. |
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+ | |skill3 = Breakthrough |
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+ | |skill3description = Destroy the enemy by finding weaknesses in their formation. Increases attack. |
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}} |
}} |
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− | <br /><br /> |
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− | == Light Cavalry == |
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− | {{TroopPage| |
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− | |name=Light Cavalry |
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− | |type=Cavalry |
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− | |age=Bronze Age |
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− | |attack=128 |
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− | |defense=125 |
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− | |health=125 |
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− | |marchspeed=Fast |
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− | |load=7 |
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− | |power=2 |
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+ | {{TroopPage |
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− | |skill1=High Mobility |
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+ | |section = yes |
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− | |skill1description=Cavalry unit, restrains archer units, but is restrained by infantry units. |
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+ | |name = Knight |
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− | |skill2=Charge |
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+ | |type = Cavalry |
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− | |skill2description=Charge! Send them to hell! Increases attack. |
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+ | |tier = 4 |
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− | |skill3=Purebred Horses |
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+ | |civ = |
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− | |skill3description=These cavalry are well-equipped and aware of different strategies, which make them the absolute main force of an army. |
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+ | |quote = Knighthood is more than just a title; it is a spirit worth of honor and praise. In addition to their outstanding fighting skills, knights are also skilled tacticians. |
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+ | |age = Dark Age |
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+ | |attack = 187 |
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+ | |defense = 192 |
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+ | |health = 192 |
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+ | |marchspeed = Slow |
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+ | |load = 10 |
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+ | |power = 4 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Iron Helmet |
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+ | |skill2description = Limits vision a bit, but provides better head protection. Increases defense. |
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+ | |skill3 = Vitality |
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+ | |skill3description = Robust strength is required to rein a war horse. Increases health. |
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+ | |alt1civ=Germany |
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+ | |alt1unit=Teotonic Knight |
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+ | |alt2civ=Spain |
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+ | |alt2unit=Conquistador |
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+ | }} |
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+ | {{TroopPage |
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− | |description=These cavalry are well-equipped and aware of different strategies, which make them the absolute main force of an army. |
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+ | |section = yes |
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+ | |name = Teutonic Knight |
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+ | |type = Cavalry |
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+ | |tier = 4 |
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+ | |civ = Germany |
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+ | |quote = The Teutonic Order was initially formed to aid Christians on their pilgramages to the Holy Land and to establish hospitals. |
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+ | |age = Dark Age |
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+ | |attack = 187 |
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+ | |defense = 197 |
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+ | |health = 197 |
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+ | |marchspeed = Slow |
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+ | |load = 10 |
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+ | |power = 4 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Iron Helmet |
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+ | |skill2description = Limits vision a bit, but provides better head protection. Increases defense. |
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+ | |skill3 = Vitality |
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+ | |skill3description = Robust strength is required to rein a war horse. Increases health. |
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}} |
}} |
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− | <br /><br /> |
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− | == Heavy Cavalry == |
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− | {{TroopPage| |
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− | |name=Heavy Cavalry |
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− | |type=Cavalry |
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− | |age=Iron Age |
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− | |attack=158 |
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− | |defense=163 |
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− | |health=155 |
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− | |marchspeed=Normal |
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− | |load=8 |
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− | |power=3 |
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+ | {{TroopPage |
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− | |skill1=High Mobility |
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+ | |section = yes |
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− | |skill1description=Cavalry unit, restrains archer units, but is restrained by infantry units. |
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+ | |name = Conquistador |
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− | |skill2=Full Armor |
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+ | |type = Cavalry |
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− | |skill2description=Armors covering every important part of the body will increase the ability of maintaining a long fight. Increases Defense. |
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+ | |tier = 4 |
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− | |skill3=Breakthrough |
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+ | |civ = Spain |
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− | |skill3description=Destroy the enemy by finding the weakness of their formation. Increases Attack. |
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+ | |quote = As their name implies, conquistadors are here to conquer your city, your territory, and your fragile hearts. |
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+ | |age = Dark Age |
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+ | |attack = 197 |
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+ | |defense = 192 |
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+ | |health = 192 |
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+ | |marchspeed = Slow |
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+ | |load = 10 |
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+ | |power = 4 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Iron Helmet |
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+ | |skill2description = Limits vision a bit, but provides better head protection. Increases defense. |
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+ | |skill3 = Vitality |
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+ | |skill3description = Robust strength is required to rein a war horse. Increases health. |
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+ | }} |
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+ | {{TroopPage |
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− | |description=The entire body and even the horse are covered by heavy armor. No one can stop their charge on the flatlands. |
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+ | |section = yes |
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+ | |name = Mamluk |
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+ | |type = Cavalry |
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+ | |tier = 4 |
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+ | |civ = Arabia |
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+ | |quote = The ferocious mamluks have made a name for themselves with their surpassing strength. They are most at home in the desert, galloping more freely across soft, uneven sand than most knights could on a jousting field. |
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+ | |attack = 192 |
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+ | |defense = 192 |
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+ | |health = 197 |
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+ | |marchspeed = Slow |
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+ | |load = 10 |
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+ | |power = 4 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Iron Helmet |
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+ | |skill2description = Limits vision a bit, but provides better head protection. Increases defence. |
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+ | |skill3 = Vitality |
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+ | |skill3description = Robust strength is required to rein a war horse. Increase health. |
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}} |
}} |
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− | <br /><br /> |
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− | == Teutonic Knight == |
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− | {{TroopPage| |
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− | |name=Teutonic Knight |
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− | |type=Cavalry |
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− | |civ=Germany |
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− | |age=Dark Age |
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− | |attack=187 |
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− | |defense=197 |
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− | |health=197 |
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− | |marchspeed=Slow |
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− | |load=10 |
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− | |power=4 |
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+ | {{TroopPage |
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− | |skill1=High Mobility |
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+ | |section = yes |
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− | |skill1description=Cavalry unit, restrains archer units, but is restrained by infantry units. |
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+ | |name = Royal Knight |
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− | |skill2=Iron Helmet |
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+ | |type = Cavalry |
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− | |skill2description=Limits the vision a bit, but protects the head more. Increases Defense. |
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+ | |tier = 5 |
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− | |skill3=Sthenia |
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+ | |civ = |
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− | |skill3description=A muscular body is the key to rein a war horse. Increases Health. |
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+ | |quote = Royal knights are elite cavalry units who symbolize irrefutable power and honor. According to an old saying, "command the royal knights and you will rule the world." |
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+ | |age = Feudal Age |
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+ | |attack = 220 |
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+ | |defense = 212 |
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+ | |health = 216 |
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+ | |marchspeed = Very Slow |
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+ | |load = 12 |
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+ | |power = 10 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Stomp |
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+ | |skill2description = Trust me, no one can survive this. Increases attack. |
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+ | |skill3 = Nobility |
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+ | |skill3description = Expensive armor and weapons can distinguish one on the battlefield, and so can a noble character. Increases health. |
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+ | |alt1civ=Germany |
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+ | |alt1unit=Teotonic Knight |
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+ | |alt2civ=Spain |
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+ | |alt2unit=Conquistador |
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+ | }} |
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+ | {{TroopPage |
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− | |description=The Teutonic Order was initially formed to aid Christians on their pilgrimages to the Holy Land and to establish hospitals. |
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+ | |section = yes |
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+ | |name = Elite Teutonic Knight |
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+ | |type = Cavalry |
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+ | |tier = 5 |
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+ | |civ = Germany |
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+ | |quote = Teutonic Knights often wore white surcoats with a black cross. The motto of their order was to "Help, Defend, Heal". |
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+ | |age = Feudal Age |
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+ | |attack = 220 |
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+ | |defense = 217 |
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+ | |health = 222 |
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+ | |marchspeed = Very Slow |
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+ | |load = 12 |
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+ | |power = 10 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Stomp |
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+ | |skill2description = Trust me, no one can survive this. Increases attack. |
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+ | |skill3 = Nobility |
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+ | |skill3description = Expensive armor and weapons can distinguish one on the battlefield, and so can a noble character. Increases health. |
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+ | |skill3description = The vast majority of weapons cannot inflict any damage to this shield. Increases defense. |
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}} |
}} |
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+ | {{TroopPage |
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+ | |section = yes |
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+ | |name = Elite Conquistador |
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+ | |type = Cavalry |
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+ | |tier = 5 |
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+ | |civ = Spain |
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+ | |quote = Do not doubt the might of the great Spanish Empire, or these battle-hardened elite conquistadors will send you to hell. |
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+ | |attack = 232 |
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+ | |defense = 212 |
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+ | |health = 216 |
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+ | |marchspeed = Very Slow |
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+ | |load = 12 |
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+ | |power = 10 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Stomp |
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+ | |skill2description = Trust me, no one can survive this. Increases attack. |
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+ | |skill3 = Nobility |
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+ | |skill3description = Expensive armor and weapons can distinguish one on the battlefield, and so can a noble character. Increases health. |
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+ | }} |
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+ | {{TroopPage |
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− | {{DISPLAYTITLE: Cavalry}} |
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+ | |section = yes |
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+ | |name = Elite Mamluk |
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+ | |type = Cavalry |
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+ | |tier = 5 |
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+ | |civ = Arabia |
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+ | |quote = We will show those nobles who is the true master of the desert. |
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+ | |attack = 227 |
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+ | |defense = 212 |
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+ | |health = 222 |
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+ | |marchspeed = Very Slow |
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+ | |load = 12 |
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+ | |power = 10 |
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+ | |skill1 = High Mobility |
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+ | |skill1description = Cavalry unit. Counters archer units, but is countered by infantry units. |
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+ | |skill2 = Stomp |
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+ | |skill2description = Trust me, no one can survive this. |
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+ | |skill3 = Nobility |
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+ | |skill3description = Expensive armor and weapons can distinguish one on the battlefield, and so can a noble character. Increases health. |
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+ | }} |
Revision as of 12:42, 1 April 2019
Cavalry are the third troops available to the governor of a newly-founded city. They are trained and upgraded in the Stable. Several commanders have the ability to specialize their talents to boost the effectiveness of cavalry, including Cao Cao, Minamoto no Yoshitsune, Pelagius, Lancelot, and Dragon Lancer.
Name | Tier | Civ | Age | ||||||
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Horseman | 1 | All | 60 | 120 | 120 | 100 | 5 | 1 | |
Light Cavalry | 2 | All | 128 | 125 | 125 | 95 | 7 | 2 | |
Heavy Cavalry | 3 | All | 163 | 158 | 155 | 90 | 8 | 3 | |
Knight | 4 | Most | 187 | 192 | 192 | 85 | 10 | 4 | |
Teutonic Knight | 4 | Germany | 187 | 197 | 197 | 85 | 10 | 4 | |
Conquistador | 4 | Spain | 197 | 192 | 192 | 85 | 10 | 4 | |
Mamluk | 4 | Arabia | 192 | 192 | 197 | 85 | 10 | 4 | |
Cataphract | 4 | Byzantium | | 187 | 202 | 192 | 85 | 10 | 4 |
Royal Knight | 5 | Most | 220 | 212 | 216 | 80 | 12 | 10 | |
Elite Teutonic Knight | 5 | Germany | 220 | 217 | 222 | 80 | 12 | 10 | |
Elite Conquistador | 5 | Spain | 232 | 212 | 216 | 80 | 12 | 10 | |
Elite Mamluk | 5 | Arabia | 227 | 212 | 222 | 80 | 12 | 10 | |
Elite Cataphract | 5 | Byzantium | 221 | 222 | 216 | 80 | 12 | 10 |
Horseman – Tier 1
“Horsemen are the prototype form of true cavalry, cand can play an important role on the battleshield when they are assembled. ”
Description
The Horseman is the Tier 1 (T1) Cavalry unit for all civilizations . It is unlocked upon founding the city.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
The exceptional endurance of our horses can help us arrive at our destination quicker. Increases march speed. |
Light Cavalry – Tier 2
“Well-equipped cavalry proficient in a variety of different strategies. Generally serve as the main force of their army. ”
Description
The Light Cavalry is the Tier 2 (T2) Cavalry unit for all civilizations . It is unlocked upon research of the Light Cavalry technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Charge! Send them all to hell! Increases attack. | |
Half of a cavalry unit's effectiveness is determined by their horse. Increases march speed. |
Heavy Cavalry – Tier 3
“Equipped in full-body heavy armor—even their horses are armored. When on flat land, their charges can obliterate any opponent. ”
Description
The Heavy Cavalry is the Tier 3 (T3) Cavalry unit for all civilizations . It is unlocked upon research of the Heavy Cavalry technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Keeping every important part of the body protected by armor will increase one's endurance in battle. Increases defense. | |
Destroy the enemy by finding weaknesses in their formation. Increases attack. |
Knight – Tier 4
“Knighthood is more than just a title; it is a spirit worth of honor and praise. In addition to their outstanding fighting skills, knights are also skilled tacticians. ”
Description
The Knight is the Tier 4 (T4) Cavalry unit for all civilizations, except Germany (Teotonic Knight)and Spain (Conquistador) . It is unlocked upon research of the Knight technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Limits vision a bit, but provides better head protection. Increases defense. | |
Robust strength is required to rein a war horse. Increases health. |
Teutonic Knight – Tier 4 (Germany)
“The Teutonic Order was initially formed to aid Christians on their pilgramages to the Holy Land and to establish hospitals. ”
Description
The Teutonic Knight is the Tier 4 (T4) Cavalry unit for the Germany civilization only . It is unlocked upon research of the Teutonic Knight technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Limits vision a bit, but provides better head protection. Increases defense. | |
Robust strength is required to rein a war horse. Increases health. |
Conquistador – Tier 4 (Spain)
“As their name implies, conquistadors are here to conquer your city, your territory, and your fragile hearts. ”
Description
The Conquistador is the Tier 4 (T4) Cavalry unit for the Spain civilization only . It is unlocked upon research of the Conquistador technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Limits vision a bit, but provides better head protection. Increases defense. | |
Robust strength is required to rein a war horse. Increases health. |
Mamluk – Tier 4 (Arabia)
“The ferocious mamluks have made a name for themselves with their surpassing strength. They are most at home in the desert, galloping more freely across soft, uneven sand than most knights could on a jousting field. ”
Description
The Mamluk is the Tier 4 (T4) Cavalry unit for the Arabia civilization only . It is unlocked upon research of the Mamluk technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Limits vision a bit, but provides better head protection. Increases defence. | |
Robust strength is required to rein a war horse. Increase health. |
Royal Knight – Tier 5
“Royal knights are elite cavalry units who symbolize irrefutable power and honor. According to an old saying, "command the royal knights and you will rule the world." ”
Description
The Royal Knight is the Tier 5 (T5) Cavalry unit for all civilizations, except Germany (Teotonic Knight)and Spain (Conquistador) . It is unlocked upon research of the Royal Knight technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Trust me, no one can survive this. Increases attack. | |
Expensive armor and weapons can distinguish one on the battlefield, and so can a noble character. Increases health. |
Elite Teutonic Knight – Tier 5 (Germany)
“Teutonic Knights often wore white surcoats with a black cross. The motto of their order was to "Help, Defend, Heal". ”
Description
The Elite Teutonic Knight is the Tier 5 (T5) Cavalry unit for the Germany civilization only . It is unlocked upon research of the Elite Teutonic Knight technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Trust me, no one can survive this. Increases attack. | |
The vast majority of weapons cannot inflict any damage to this shield. Increases defense. |
Elite Conquistador – Tier 5 (Spain)
“Do not doubt the might of the great Spanish Empire, or these battle-hardened elite conquistadors will send you to hell. ”
Description
The Elite Conquistador is the Tier 5 (T5) Cavalry unit for the Spain civilization only . It is unlocked upon research of the Elite Conquistador technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Trust me, no one can survive this. Increases attack. | |
Expensive armor and weapons can distinguish one on the battlefield, and so can a noble character. Increases health. |
Elite Mamluk – Tier 5 (Arabia)
“We will show those nobles who is the true master of the desert. ”
Description
The Elite Mamluk is the Tier 5 (T5) Cavalry unit for the Arabia civilization only . It is unlocked upon research of the Elite Mamluk technology.
Skills
Skill | Description |
---|---|
Cavalry unit. Counters archer units, but is countered by infantry units. | |
Trust me, no one can survive this. | |
Expensive armor and weapons can distinguish one on the battlefield, and so can a noble character. Increases health. |